As I mentioned in my prior post, I’m aiming at painting up 365 points of Aeldari for 40k as my 2022 year goal. Which is a pretty ambitious undertaking. I’m doing so because I want to build a Ynnari but mostly Drukhari force for Apocalypse-sized games. I wanted to visualize what I have and want to paint next, sort of a virtual measure of progress toward goals of a pretty big and impressive force. So I did up the following graphic:
I like this because it’s actually a pretty good look at what I’d want the full force to look like eventually. It doesn’t include what I’ve already painted (which is a lot: 47 PL / 980 pts. already finished and magnetized). As I paint going forward, I’ll color in the models I’ve completed. I meant to do this with a T’au project that sort of flubbed as it started early in Covid, but I like the idea and wanted to give it a go.
Mustering a big force like this for me means a few large centerpiece models, plus that whole host of ground troops to be arrayed at their feet. That’s why my next project is a very un-exciting big blob of Kabalite Warriors. Need to have that “look” to the battles of the 41st Millennium: the swathes of infantry being blown up on the landscape where Titans stride.
So it’s a new year, and that means a new painting goal for my hobby gaming. Last year I worked on a lot of models across a lot of different armies, and this year it’s time to focus. I’m going to stick with the one-PL-a-day model for my progress, but keep things clustered in the realm of all things Aeldari. 365 Power Level (or more) of models painted for Aeldari forces. I’m focused on Drukhari, but I plan on splashing in some Craftworlds, Ynnari, and even maybe some Harlequins at some point. It will mean some steady commitment, but I’m arranging some big game events to narratively keep my focus (and painting goals) on track.
I also found the awesome photo of actual galaxies and their connection patterns that I used as the cover photo for this post, and it absolutely reminds of the Webway description from 40k fiction. So I’m going to find a way to do some sort of big webway game soon and use this as the image.
Started the year with a fair push of completing models. Wanted to round out my ability to do a Realspace Raid by adding a Drukhari Haemonculus and a unit of five Wracks to my force.
I definitely will need more Wracks to make the unit durable enough to hold objectives, but it’s at least a start for small games.
Also, finished up the first of two Ravagers. Went for the one with triple disintegrator cannons first. While I know that the one with Dark Lances will be overall more effective in games, the idea of having a strong basis for good AP and 2 damage shots was just too tempting.
Overall a solid start to the year of painting all sorts of Aeldari. Expect to see mostly Drukhari for a long portion of it, tho I’ll surely pick up the new releases that have been teased for the Craftworlds Eldar as I start to mess with those components of a force. And I’ve gotten myself a gift from Forgeworld for the end of the year successful painting that I’ll have to do up once I’ve got a bigger basis for this force. So some good things to look forward to.
End of the year 2021, and it’s the first time I’ve finally hit my painting goal for the Brush Wielder’s Union. This year it was 365+ PL of 40k models and at least 12 Marvel Crisis Protocol models. Really proud to have hit the mark, when I fell short of what I had promised to do in both 2019 and 2020 (the latter for good reason). I set the Brush Wielder’s Union code as the top image for this post, and if anyone is interested in checking them out, I find it to be the best Patreon that I back. I get a journal to track my painting, a community that is always supportive, a letter each month of painting encouragement, and just plain accountability for my painting goals (and this year I actually get the goal pin!). Check them out here: https://www.patreon.com/brushwielders
I ended up at 376 total PL for 40k, having completed the other Flyer model I took to Dogfight December–a Tyranid Hive Crone.
In addition, I finished up the year with painting some Aeronautica Imperialis models, some Asuryani planes.
I’ll be fielding those in the upcoming “Bummer Bowl”, which I’ll post more about in the new year (were going to get it in the week before new year’s, but had to be delayed… a bummer in and of itself).
All-in-all a hard year but one where at the very least I turned the corner with my painting. Really felt like I hit a good pace and stride, and saw how clearly having events to aim at helped me get things done. Schedule more games, get more painted. That’s the trick.
Happy new year to any and all, and I’ll unveil my new 2022 pledge goal (an even more ambitious one!) with my next post.
Hit a big milestone with a new piece completed. Finished up a Valkyrie Sky Talon for our Dogfight December event at Drawbridge Games in Pittsburgh, PA. That brought me to over 365 Power Level painted for the year of 2021, as well as giving me some further feeling of joy with my Genestealer Cult forces.
The Sky Talon is a Forgeworld piece, and a Legends model to boot, mostly because it was designed for the Elysian Drop Troops which are not an active product line. I don’t have any Elysians, but what I loved about this plane is that it looks very much like a utility vehicle repurposed and used for battle. It’s clearly a bulk hauler. I picture it as carrying cargo containers on some space dock where the dock crew have mysteriously opaque atmosphere gear.
Similar pic I know, but I wanted to also show my first Aeronautica Imperialis piece that I’ve finished–a matching Valkyrie. I modded it so it’s got clamps, and is lugging a small shipping container: as if the signal for revolt has happened, and the crew is just rushing there without even unloading.
Anyhow, pleased to make progress in a fun way like this. And really glad to have hit my yearly goals. December 17 means there was plenty of time left in the year to finish it up hah.
I’m keeping the track going with Dark Eldar (and Aeldari of all sorts), almost there with a couple of Flyers for the forthcoming Dogfight December event that I’m hosting at Drawbridge. That said, I did want to finish up the Genestealer Cult Clamavus that I did up with the boombox conversion. So I did!
I’m pretty pleased with how he turned out. As the Genestealer Cult codex gets closer I’m getting more intrigued by them, but I’m so pleased with how my Dark Eldar are looking I’m confident I’ll keep running with them for a while. And it puts me SO CLOSE to being done with my miniature painting goals for the year. Literally one more model to go (and I’ll have two, plus some other bonus painting, in my next update).
I also painted up a Meatwad with jambox (from Aqua Teen Hunger Force) for a friend to use as a squig in his Ork army. Not counting toward my points, but a fun pic to share hah.
Well I definitely added some painted models to my fledgeling start of a Drukhari Dark Eldar force over the past two weeks. Rushed to get a fully painted 50 PL ready for some holiday campaign games (just have to clean up/highlight two Ravagers that are mostly done to get there!). Also meant that I’m closing in on my goal for the year: 358 out of 365 Power Level painted in 2021. I’ll just dump all the units and the HQ I finished here. I’m really enjoying the color scheme I’ve got going for them.
I’m starting out by exploring the Kabal of the Flayed Skull with my force. Not the most powerful of choices in the codex, but definitely fits with ideas about them being closer to the Saim Hann craftworld (as that’s the aerial combat Kabal).
I did up the Succubus with the Razorflails mostly because I thought they’re pretty amusing–so many attacks, and as I’m running the Wyches as Cult of Strife, Competitive Edge turns it up to absurd levels of attacks. Infantry blobs beware.
I did up three small squads of Wyches, each one with their sergeant using a different weapon combo: one with Agonizer and Blast Pistol, one with just the Agonizer, and one with the trusty Power Sword.
I wanted to add a squad of Mandrakes but in no way wanted to deal with the Finecast resin that the current models are in. Searching around for alternatives, it seemed like these Age of Sigmar Sea Elves fit the bill. They have the strange carvings in their skin that work for the blue energy runes, and I represented their shooting attack as blue energy coming from their eye sockets and mouths. Pretty reasonable conversion I felt.
So that’s a huge addition to my force, which I’m really quite pleased with. I’ve gotten them onto the table twice, and definitely enjoyed them well enough in the first few games. Looking forward to more working with them.
Genestealer Cult Bonus
I also have a friend who is starting a 3D printing on demand service (Quixotic Quest Printing, check them out here: https://www.facebook.com/QuixoticQuestPrinting), and I ordered a Boombox to go on my Genestealer Cults Clamavus. Gonna paint him up soon, but couldn’t resist sharing the finished conversion. I tried to get it on his shoulder but the scale wasn’t quite right. Good news the Acolyte Demo Charge arm was perfect with the straps, so I’m pretty pleased with how it turned out.
So the classic picture of the Genestealer Cults chaos army back from the Rouge Trader era is the one with the stylish cult limousines (see below). The current book is about to be replaced, but it’s unlikely that they’ll have a Limo option yet. The closest is the Goliath Truck, which is a light transport that can carry 10 models and sports just a pair of autocannons and a heavy stubber. But I’m not letting that stop me from adding the Limo to my army!
Enter: the Wargames Exclusive “Genetic Cult Civilian Limo”. The model is great, and for size comparison that oval base underneath it is a bit larger than the ones I use on my other Cult vehicles (it’s longer than the Flyer base). I loved painting up the model, and I’m really pleased with how it turned out. I’m still not convinced that Genestealer Cult is going to be a long-term force for me–but I’m having some fun with painting pieces now.
I also added another HQ choice for my force: an Abominant. He was fun to paint up too, as I like finding the point of going from the flesh tones to the Tyranid carapace colors on the model.
Anyhow, a bit more fun to the silly army with these additions. They certainly turn heads when they hit the table (two heads in the case of the Abominant hah).
Well, TANKS-giving at Drawbridge Games (Pittsburgh, PA) was a great success, with ten players and almost 50 vehicles for a night of silly blasting-and-betraying fun. So we thought “Why not another?” And thus the idea for Dogfight December was born. Again, a chance to gather a group together, move some paired models around, have some fun, and win some prizes. This time with all the Flyers we have for our forces!
WHEN: Thursday, December 16th. Set-up for game, pictures, and painting accomplishments inspection at 7pm, dice start at 7:30pm.
WHY: A motivation to paint flyers (and select skimmers) of all types for our 40k armies, and then to field them in one glorious free-for-all battle. Fun at the event, motivation for painting new things, and prizes for the winners are the reason we do these.
WHAT: Players will bring a flight team consisting of two painted Flyers (or selected skimmers) to compete for aerial supremacy. Each flight team will indicate a “Primary” and a “Wingman”, and players are strongly encouraged to come up with call signs for the pair. The goals of the game will be to rack the most confirmed kills while surviving as long as you can. If for some reason you can only field a single painted flyer, that’s fine–you just lost your Wingman in your tragic backstory! Models need to be painted to tabletop standard (the general 3 colors approach).
HOW: There will be a door prize raffle with some great 40k prizes as always for our big events. Everyone who shows up with a painted force of two flyers (or selected skimmers), gets one name entry. For each plane that you have shared in advance in built- or primed-only form (post on the Drawbridge Events page), and bring painted, you’ll get an extra ticket with your name in the prize drawing. The winners will get five extra tickets with their name in the drawing, including both competition victories as well as best painted Flight Team. As for the game, we’ll use the playing card system as often is the case with our big events: each round every player will be dealt a card that will determine turn order after turn one. Turn one is slightly different, as more expensive (by PL) flyer teams will have to enter the board first (in order), which will help balance out the advantage of having more capable vehicles. Finally, eliminated players will have a special way to affect the battle even when they’ve been shot down.
WHO: You! Entry is free for Drawbridge Gatecrasher Members (only $35 for the entire year, and includes 10% discount on all purchases for that year plus 20% on select pre-orders), and $5 for non-members.
SPECIAL RULES: Flight Teams use their formation to protect each other. Thus, when targeting in your shooting phase you simply indicate which other Flight Team(s) in range of your weapons you’re targeting. The “Wingman” of the pair is always hit and wounded first. Until they’re downed, the Primary does not take damage. Accordingly, Wingmen may choose to fly more defensively than their Primary partner. Each of their active turns they choose to fly more defensively, the Wingmen halve the number of shots and range of their weapons (rounding up). But if they do so, they get a 4+++ “Feel No Pain” style save against wounds (replaces rather than stacks with any similar rules they might have). When the Wingman plane has been eliminated, the Primary can itself choose to fly more defensively for the same benefit (and automatically gains this condition if its Wingman was shot down while using this mode, until the start of its next turn). Another special rule situation is Close Combat. Flyers without specific close combat weapons cannot choose to enter close combat with others. Flyers with close combat weapons in their profile can choose to charge in their turn as normal, but can only charge a single model (must choose the Wingman if they are present). The other model in the pair can automatically fire overwatch at the charging model to protect them. At the end of any close combat phases that happen, the attacked model is moved 1″ out of range of the attacker, and neither are counted as “in combat” (so can move away, shoot, or be shot at as normal).
So what can you bring? The list below has everything that we’re permitting. If something is missing let me know and we can talk about adding it (almost all Lord of War Flyers are not allowed, along with sort of “super heavy” choices).
Barracuda, Manta***, Razorshark, Remora Drone****, Sun Shark
Harpy, Hive Crone, Harridan*****
* Certain Space Marine and Chaos skimmers are allowed, but can only be fielded with other skimmers in their Flight Team (no mix-and-match Flyer and Skimmer). ** Genestealer Cults can mix Imperium Flyers with Tyranid Flyers (the only cross-faction pairing allowed). *** If you bring a Manta: it needs to be the Forge World proper one, it’s the only model you get to field, and expect everyone to gun for you first. **** Remora Drones can count two drones as one Flyer for purposes of a Flight Team, but a team cannot be simply 4 drones. ***** One of the players appealed to field a single Harridan rather than a team, and that has been approved as an entry.
Note that models that have drones or spore mines or bombs can use those models and rules as part of this event. Any additional models placed do not count toward surviving until the end, but can give the player additional things to do in their turns.
As always, potential players can direct any questions about the event to me or Drawbridge’s owner Enrico on social media.
When a player is eliminated, they can still affect their opponents on their phase. After each round of activations is done, all eliminated players get to indicate a single model each that takes d3 mortal wounds (can shrug as normal if they have that rule or are flying defensively). This represents various flak, stray shots, and defensive grids.
So this past week the TANKS-giving mega battle game that I ran happened in our local gaming store, Drawbridge Games in Pittsburgh, PA, USA. Was a great time and I think people had a lot of fun: we had 11 players show up with all sorts of armored forces represented. However, on a sort of absurd whim–coupled with a healthy dose of already tiring of painting construction vehicles–I grabbed a couple of Drukhari vehicles and painted them up, starting with the Combat Patrol. I really enjoyed painting them, to the point I grabbed another Combat Patrol and a couple of other items for the army. So despite all the other “starts” recently (/sigh), count this as another start. Not sure how far it will go (for reasons below). But has been a fun bit of a distraction.
The worse part is that I’ve done Eldar before. I had a huge Craftworlds and Harlequins force years and years ago. I painted it in Iyanden color scheme, and it was one of the first armies I was really proud of and completed a whole lot of. I ended up selling it as I moved on to other projects (a common theme of my hobbying). And I sort of vowed “never again”.
That represents a lot of painting and time, so since I sold it I definitely was hesitant to ever dip into the elf pool again. And yet, on a whim for TANKS-giving, painted up a few pieces.
A Venom light transport (above) and a Raider larger transport (below), both in the color scheme that will work for both Drukhari and the potential of expanding into Saim-Hann Craftworlds and Ynnari both easy enough. When I was deep into all the yellow of Iyanden in that long-ago army, I consistently wished that I had chosen the Saim-Hann with their smooth red look.
I also got two Ravagers done to tabletop quality for the event, but I still need to put some highlights and finishing touches on them, so I’ll save those photos for the next update. I did however get so inspired by the progress that I completed a Drukhari Archon as well.
So was this a mistake? Maybe so… It certainly represents yet another force I’m starting rather than expanding an existing force. But I’m excited and had fun painting them, so that’s a strong positive start at least. Also, this brings me to 330 PL painted for the year. I’m 36 points away from my final goal of painting 366 Power points of 40k for the year of 2021–the first time I will have met the goal I set for myself for the Brush Wielder’s Union. If I take this Drukhari force up to 50 PL I’ll hit that mark almost exactly. I think I can do it.
More work these past three weeks on the Genestealer Cult, which resulted in me reaching 25 PL of models fully painted (provided I use a unit of general Cultists I had painted before as a Brood Brother Squad). That let me get in a paired game of Kill Team with 40k against my friend Colton’s Salamanders. It was a burning flaming loss for the Genecult, but still was good to get the first one in. It’s been fun exploring the models and paint at least.
I’ve completed a Sanctus, a Goliath Rockgrinder, and my first Achilles Ridgerunner. Pics below. I’m doing all my vehicles with the stripe of the opposite cult color. Construction vehicles will be in yellow (burgundy stripe), while other vehicles will be burgundy (with yellow stripe).
The Rockgrinder! I’m uncertain about the yellow “construction vehicle” coloring tho.
The Achilles Ridgerunner I think looks more effective color-wise.
Also, and unrelated to Genestealer Cult, I did also finish up three Necron Wraiths that I’ve had sitting on my painting table for too long.